d20 OGL 3.5 Quagmire

d20 OGL 3.5 Quagmire

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Quagmire
Transmutation
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One 5-ft. square per level, up to 1 ft. deep
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No
You cause all natural non-magical, unworked stone in the area to liquefy, resulting in a pool of mud approximately 1 ft. deep. The spell does not affect creatures made of stone.  Any creature in the area when the spell is cast must make a successful Reflex saving throw or fall prone. Creatures entering the area must likewise save or fall; success means they may move at half speed until their next turn. Creatures cannot run or charge through the quagmire, although creatures with a burrow speed may move through it normally. You can cast this spell on a natural stone or ceiling, causing it to turn to mud to a depth of 1 feet, which falls harmlessly and forms a puddle of mud equal to 2 5-ft. squares per level that acts like a grease spell. Unlike soften earth and stone, the area of this spell is not large enough to cause significant damage to stone structures, even if cast upon their foundations in hopes of making them settle.


Material Component: Clay and water.