d20 Spell List

Every campaign setting has things that make it unique and enhance the flavor, an underdark campaign is no different and in fact perhaps needs it more so.  The available spells should reflect the dangers of the underdark and how spell casters have used magic to overcome them.  Eventually the setting will have enough spells where specific caster lists will be needed for better origanization, for now all of the new d20 spells will be in a single spell list below.

d20 OGL 3.5 Improved Mage Hand

d20 OGL 3.5 Improved Mage Hand


From a safe point above the open room the wizard moves objects around in the room as if he were in the room itself however from a safe distance should anyone return.


Improved Mage Hand
Level: Sor/Wiz 3
Range: Medium (100 ft. + 10 ft./level)
Target: One object weighing up to 10 lbs./level
Saving Throw: Will negates (object) (see text)
Spell Resistance: Yes (object) (see text)
As mage hand, except as noted above and as follows. You may move the object up to 30 feet per round. You may manipulate the object remotely in any way you could with one hand. A creature may negate the effect of this spell on an attended object with a Will save or SR check.


d20 spell description and rumor seperator

Rumor has it
Rumor is there was several orcs who claim to have seen this spell used just recently in a fight that occured between some drow nobles and a few maruaders.